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Miami, fl prweb via prweb ; august 7, 2007 -- they say it takes blood, sweat and tears to make your dreams come true. but for one online play poker like the player last sunday night, all it took was a computer and an internet connection. a texas hold'em player who goes by the name cutiepi314 on absolute poker placed first in august 5th's dream package online poker tournament, securing a prize package that grants him access to over 0 million in texas hold'em prize pool money. "this is the fourth time we've awarded a prize package of this magnitude and we're just getting started, " stated david clainer, senior vice president for absolute poker. the absolute dream package includes seats in the richest poker tournaments including a wpt event and next year's world series of poker; an , 500 aruba prize package featuring a , 500 buy-in to the 2007 aruba poker classic this september and , 000 for travel and accommodations; a buy-in to the world's biggest televised texas hold'em cash game; a season's pass to sunday's 0, 000 guaranteed tourney; and training with the world's best pros at wpt bootcamp. cutiepi314 won't be living out his dreams alone. he'll be joined on the poker circuit by gentleman8, thebombbaby and backupboon - the first three absolute dream package winners. plans to turn another poker player's dreams into reality are already in the works. qualifiers for the 5th absolute dream package are slated to begin soon and details on the revamped package will be announced this week. about absolute poker team absolute is dedicated to providing players from around the world with the best online poker game experience that is second to none. players worldwide can access absolute poker online 24 hours a day, 7 days a week from any pc or mac and experience the best multi-player game online poker has to offer. absolute poker is committed to remaining the most trusted and best online poker experience, created by poker players for poker players. download the poker software.
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Here's that extra stuff i'd done for space cruisers. it's mostly been used in solo games, so i can't say it's been extensively playtested : ; some of the modifications have been left out, either because they aren't in any kind of usable form yet or else because they only make sense in scenarios. extra "space cruisers" rules these are the extra rules i've been using for some solo games. i use miniatures on a hexless surface two sections of posterboard that have a starfield painted on them each hex is assumed to be 1 inch on the table. two inches might work better if you have the space. fighters: fighters are fielded in squadrons usually 2-5 fighters each squadron moves as a unit and rolls one initiative die. hits are always assigned to any damaged fighters first. fighters do not have to move between turnings see below ; . movement additional ; : ships cannot usually turn twice; some forward movement must occur in between. a ship may turn twice without a move in between ; , but the second facing change costs 2". fighters ignore this rule. extra systems enhanced battle computer: allows critical rolls to be modified by plus or minus one. a ship with an ebc only suffers -2 when targetting a cloaked ship. tractor beams all military ships have one ; : range is 3". a ship can use its tractor beam to latch onto another vessel same size or smaller ; to tow it. towed ships remain within 3" of the other vessel; the towing ship loses 1" of movement while the beam is engaged. ships with operable drives cannot be towed unwillingly. stations cannot be towed and fighters cannnot possess tractors. if a second tractor is added, a ship can tow a vessel one size larger at a cost of 1 extra inch of movement a small vessel with 2 tractors could tow a medium vessel at -2" to its move, or a large vessel if it had three tractors, though it would then be at -3" movement ; . these usually have a 120 degree rear arc. self-destruct sometimes a captain will destroy his her its own ship rather than allow it to fall into enemy hands or tentacles, etc. ; . self-destruction is announced during the cloaking phase and replaces the ship's movement phase on its initiative ; . normally, a ship will self-destruct on a 10 or less on a d10 automatic success ; . for each critical it has taken the roll is at a penalty of 2 so ship that has taken 3 criticals will only self-destruct on a 4 or less ; . if the die roll is made, the ship is utterly destroyed. nearby vessels may take damage as well. this is equal to 1d6 for each two of the following systems the vessel had intact when it exploded: weapons, fighter bays, drives. this damage is rolled seperately ; against each vessel within 1"; for every further inch the damage drops by a die. a self-destructing fighter does no damage to anyone else, as the explosion is too small. damage control parties all ships and stations but not fighters ; have crew that can attempt to repair ship damage. each vessel has 1 roll per size category small ships 1, medium ships 2, large ships 3 ; per turn. this roll is made after the cloaking phase and before initiative. shields and criticals can be repaired; hull points can be repaired between games. the specific damage that is to be repaired must be declared before the die is rolled repairs shields or drives or phasers, etc. ; . repairs are rolled on 1d6 as follows: for shields 5-6, for criticals, destroyed drives or weapons systems 6. the following is used for my pseudo-campaign, where a day or two may pass between battles and i want damage to carry over. assume each damage control party not otherwise occupied can repair d3 hull points per day, though never more than half the original hull points of the vessel without access to a shipyard, repair dock, etc. ; . access to a friendly base adds + 1 to chances of success and number of hull points repaired. larger bases or repair docks, etc and money play poker.
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Lester lazy lethal agenda levandoski alana level 42 level 42 level 42 level 42 leverton jim + richardson geof. levin tony levine mark levy barrington levy barrington levy ron + wild kingdom levy ron + wild kingdom lewis david lewis huey lewis huey + the news lewis j. jackson m. lewis jerry lee lewis jerry lee lewis jerry lee lewis jerry lee lewis jerry lee lewis jerry lee lewis jerry lee lewis jerry lee lewis jerry lee lewis jerry lee lewis jerry lee lewis jerry lee lewis jerry lee lewis jerry lee lewis laurie lewis laurie rozum tom lewis peter lewis peter.Figure 7: learning method comparison: expected total winnings vs. switching hand for both parameter learning and strategy learning against a single opponent. sible to more formally characterize the exploratory effectiveness of a strategy. we believe these results should encourage more opponent modelling research because, even though maximal exploitation is unlikely, fast opponent modelling may still yield significant benefits. thanks to the natural sciences and engineering research council of canada and the alberta ingenuity centre for machine learning for project funding, and the university of alberta play poker like the group for their insights. auer, p.; cesa-bianchi, n.; freund, y.; and schapire, r. e. 1995. gambling in a rigged casino: the adversarial multi-armed bandit problem. in proc. of the 36th annual symp. on foundations of comp. sci., 322331. billings, d.; davidson, a.; schauenberg, t.; burch, n.; bowling, m.; holte, r.; schaeffer, j.; and szafron, d. game tree search with adaptation in stochastic imperfect information games. in computers and games'04. billings, d.; burch, n.; davidson, a.; holte, r.; schaeffer, j.; schauenberg, t.; and szafron, d. 2003. approximating game-theoretic optimal strategies for fullscale poker. in 18th intl. joint conf. on artificial intelligence ijcai'2003 ; . koller, d., and pfeffer, a. 1997. representations and solutions for game-theoretic problems. artificial intelligence 94 1 ; : 167215. korb, k., and nicholson, a. 1999. bayesian poker. in uncertainty in artificial intelligence, 343350. kuhn, h. w. 1950. a simplified two-person poker. contributions to the theory of games 1: 97103. Entering the public consciousness through a string of releases on monotonik and various other net labels ; , his involvement with the tpolm collective, and further raising his profile with the well received lp debut "container" on defocus. esa ruoho, more commonly known as lackluster ; has since released 6 further albums including his most recent outings "what you want isn't what you need" and "slice". despite the apparent lack of self-satisfaction towards a lot of his output to date, it would seem there's a belief he still has a great deal more to offer the listener. esa was born and bred in eastern helsinki, finland. apart from a recent 2 year spell in dublin, ireland he has lived in kontula since 1989. so apart from the obvious musical creative endeavours, what's he been up to recently? "i've been gathering up books, ebooks, documentaries, and articles, on forward thinking people such as nikola tesla. i'm thinking that the ultimate achievement of tesla's, wireless electricity audio data-transfer, could very easily be adapted to create a wireless, i.e., spaghetti-free studio for musicians. if you could get into what tesla was suggesting, and understand anything about electronics and magnetism, high frequency, resonance, and transmitting data audio electricity wirelessly, you could easily adapt the technology towards creating simple audio-jacks that would broadcast at specified frequencies that other audio plugs could receive, thus enabling you to connect synthesizers to mixers without the use of cables". "tesla also had proof that he could transmit electricity at least 45 km without any degradation, and wirelessly. he was so attuned into his knowledge and experiments that he realized that abundant electricity could be transmitted all over the world without any significant loss. thus he, back then, at the start of the 1900s, envisioned a complete tesla wireless world system, including automobiles and aeroplanes patching directly into the omnipresent broadcast electricity". "i get asked why i'm interested in tesla, why do i care about it, the answer is, if this was in effect we would be in the 2006 that this year was supposed to be, not this resource-war dark-ages of nations and non-renewable resources, the rat-race eerily insane self-perpetuating society. In the later 1960s, once a prohibitive drug control regime was firmly entrenched, the use of heroin and other proscribed drugs ; became a visible problem. it was only then that illicit drugs and their control became an issue of interest for policy intellectuals and academic commentators. the public perception of illicit drugs, however, had already been shaped by political rhetoric and reports from abroad: 95 per cent of drug takers in the american underworld are heroin addicts and there is tragic evidence that its use is being deliberately extended by the sellers. even schoolchildren are being introduced to marijuana, and from there it is only step to morphine and heroin `heroin runners' war with customs, sydney morning herald, 11 july 1963: 2 ; . in 1965, an investigative report in the same broadsheet had warned of increasing domestic drug use: addiction to dangerous narcotics or less insidious dugs is not a major problem in sydney but it is growing `drugs that end in lost jobs easy to procure' sydney morning herald, 10 june 1965: 1 ; . consequently, when mitchell 1969: 24 ; became the first contributor to discuss drug dependence in ajsi he noted, `hard drugs' such as heroin were readily associated with `images of degradation, squalor and perverted sexual practice' despite the fact that there were only an estimated 700 narcotic addicts in australia, compared with 300, 000 alcoholics. in the social construction of risk, the harm of drugs such as heroin was grossly exaggerated, while the harms directly attributable to excessive consumption of alcohol were culturally accepted e.g. drugs & crime prevention committee 2004. The first two times i had cellulitis it was on my feet. it got in the first time via a spider bite, and the second time through a cut. the second time i got it i almost lost my feet, but both times because of my relative youth, mostly strong antibiotics fought it off. my skin is still discolored around my feet to this day. but by god, since that time if i get even a scrape down around my legs or feet, i rub it with enough isopropyl alcohol or hydrogen peroxide to sink a ship. i haven't had a recurrence in 14 years. not on my feet, anyway. on thursday may 8 i got back to my hotel in rochester, new york after playing a show two hours away in ithaca. when i took off my shirt i felt a little itch on the right side of my back, and with my right hand i was just able to reach it it was a zit. a pimple. and, not to put too fine a point on it, i popped it. like i'd popped thousands of other zits over the course of my life. but this time i evidently let in a nasty little bug. the next night i once again played a show in ithaca, this time at a rather famous vegetarian restaurant called the moosewood caf moosewoodcafe ; , a very hip little place where i had a very good time. when i got back to rochester i felt the zit on my back, only now it hurt. i tried to pop it again to relieve the pressure, but nothing happened. i decided to just let it go away on its own. on saturday i awoke from an afternoon nap feeling mildly feverish. i thought i was coming down with a cold. i played a house concert for the golden link folk society in rochester goldenlink ; and had a fabulous time. but by the end of the evening, during the ensuing song circle, i was beginning to feel very feverish and very weak. i left and returned to my hotel, immediately going to bed. the next day i had a 600-mile drive to chicago, where i was to stay the night on my way to iowa, where i had a live, hour-long radio concert to do on monday may 12. i awoke sunday morning fully engulfed in a fever. i was convinced that i had either suffered food poisoning or i had contracted some sort of flu. the zit on my back still hurt, and that made the illness even more annoying. trouble is, i was so feverish i didn't notice that the pain from the zit was spreading. i got to chicago and went immediately to bed, not eating anything. in the middle of the night i awoke with violent vomiting and diarrhea. uncontrollable. awful. i was getting worried. now totally shivering with cold flashes, unable to keep any food down but undaunted the fever made me deliriously confident that i was going to be okay ; , i drove on monday to cedar rapids, iowa, where i checked in to my hotel with enough time to take a nap before heading up to cedar falls, about an hour away, where the radio station was. as i took off my shirt, i looked in the mirror for the first time since all of this started, and noticed that there was a bright pink patch running from the zit on my back around to my right side. it was raised. it was hot. that's weird, i thought. i wonder if that has anything to do with and as i sank into bed, right at the moment before i fell asleep, it hit me. these are the same symptoms i experienced when i had cellulitis all those years ago.but could it really happen on my back? i drifted off to sleep, and the alarm clock woke me up a couple of hours later. The issue from each perspective separately. take downsizing for example, one of the toughest decisions of all. the hard nose can be used to explore other opportunities for increasing profitability and or to quantify exactly how much downsizing is needed. the cool head can analyse the situation and craft a strategy that will maximise the longterm sustainability of the organisation. the warm heart should then manage how any downsizing is implemented by communicating honestly and often, providing lots of one-on-one time to talk through the issues, the alternatives and, especially, the emotions, and by being as fair and generous and kind as possible. H 5.4: in the pp teams developers achieve deeper understanding of a module than in the sp teams with the same amount of involvement with that module. table 10 shows the averages of each developer's all package evaluations. in the pp teams a slightly higher 2.8 vs. 2.6 ; involvement in the development of different packages lead to a slightly higher 3.1 vs. 3.0 ; depth of understanding than in the sp teams. the difference was larger in the involvement than in the understanding, which refutes hypothesis 5.4. it seems that the developers in both kinds of teams achieve about the same depth of understanding after a similar amount of involvement. table 10 the averages of each developer's all package evaluations. pp teams dev. involvement understanding p1 p2 p3 avg. 3.0 2.6 s1 s2 s3 avg. sp teams dev. involvement understanding 2.6 2.2. video poker com |